Raises and nods the cube into place. Visibility is independently controlled by the Fade animation.
Head motion
look up
look angle12°
rise distance3.33 cells
Blends every rendered cube cell between the background and its foreground color.
Background blend
start100%
end0%
Uniformly scales the complete cube, including its geometry, occluders, and grid cells. 1× is the unmodified cube size.
Scale range
initial scale0.8×
final scale1×
No sequences
Instantly assigns an independent random color, shape, and hole state to every exterior grid cell.
Rotates any needed cube plane to carry dirty patches onto the three camera-back faces, where they can be replaced invisibly. Cleanup colors are restricted to brightness-shifted versions of the initial iridescent gradient, 20% grey, and 80% grey.
match cleanup + solve duration
Reduces the recorded legal move construction, then plays its exact inverse to return every cubie to the solved state.
match cleanup + solve duration
Uniformly chooses one referenced sequence each time it runs.
Choices
play in listed order
loop forever
loops1
Content
text
speed3
scale2
Starting point and direction
Coordinates are measured on the four vertical faces: around 0–4 face widths, and down 0–1 face height. 0° travels counterclockwise.
start around2 faces
start down0%
direction180°
Spawning
scan-line spawn
scan speed21 cells/s
Color
hue160°
saturation4%
lightness20%
Antialiasing
enabled
strength65%
Snake motion
enabled
turn rate0.2
min distance4 cells
max distance12 cells
Color motion
speed1
iridescence amplitude0.5
iridescence baseline0.5
iridescence frequency25 cells
Application
affect interior cells
immediate full effect
Color initialization
hue shift0°
saturation ×1.43
saturation offset0
lightness ×0.9
lightness offset0
contrast1
Operation
normalize shape sizes
duration57%
Spread
Initial spread
move main shell
distance0.5
Physics
physics timing
launch acceleration1×
gravity1×
Origins are drawn with replacement from the enabled weighted bag.